Archive for the ‘Xbox 360’ Category

New Platinum Hits Dropping Prices on 360

Saturday, February 24th, 2007

In last year’s fall rush, Microsoft slipped in an announcement
to start a line of “Platinum Hits” titles for Xbox 360 –
games offered up for the lowered price of $29.99. The original batch was Perfect
Dark Zero, Kameo, Project Gotham Racing 3, and Need for Speed Most Wanted. After plenty of waiting,

Microsoft has announced a whole slew of additions

The following titles will join the Xbox 360 Platinum Hits line-up on March 16:

  • Battlefield 2: Modern Combat (Electronic Arts)
  • Burnout Revenge (Electronic Arts)
  • Call ofDuty 2 (Activision)
  • Dead
    or Alive 4 (TECMO Inc.)
  • Fight Night Round 3 (Electronic Arts)
  • Tom Clancy’s Ghost Recon Advanced Warfighter (Ubisoft)
  • Top Spin
    2 (2K Sports)
  • Rockstar
    Games presents Table Tennis (Rockstar Games)
  • This new round of lower-priced games provides a lot more variety than
    the previous — there should be at least one title for everyone this
    time around. And best of all, they’ll be out for the new price in time
    for achievement-hungry gamers to hit up the Old Spice Challenge. Go forth and game.

    What’s Wrong with Xbox Live Arcade?

    Saturday, February 24th, 2007

    “The answer is: Nothing,” Aaron Greenberg, Group Product Manager for Xbox 360 and Xbox Live told 1UP. Yet, Xbox Live Arcade’s recent history doesn’t support that. In addition to a spotty release schedule — one Joystiq summed up “Ms. Pac-Man, Lumines add-on, nothing, Root Beer Tapper, Paperboy, nothing” — two top executives (Greg Canessa and Ross Erickson) have left the group for PopCap and Sierra Games respectively. Furthermore, Sony’s PlayStation Network continues to evolve — Warhawk as a downloadable-only title won’t be an anomaly on the PlayStation Network — and Nintendo’s Virtual Console is consistently prolific, releasing at least three titles a week.

    That prolificacy hasn’t existed even in Microsoft’s ability to ship a title each week on Xbox Live Arcade. There have been multiple weeks where there’s been either nothing, or a content pack for an existing game. “We hear the feedback, I can assure you that these last few weeks of Xbox Live Arcade releases was not the way we planned it,” Greenberg said. While upcoming titles like Boom Boom Rocket show promise, where’s the sequel to Geometry Wars? “No new Geometry Wars at GDC,” Greenberg told 1UP. There will be a stable of Xbox Live Arcade games on display at GDC, some never-before-seen titles and some surprises. March, Greenberg promised would be a bit of a redemption for the platform: “March looks very strong from a release standpoint. Expect a storm of new releases, we are going to deliver and make up for February,” Greenberg said. Does that mean that there will be more than one title per week? “I cannot comment on that.”

    Sony’s premium studios are allegedly working on PlayStation Network titles. It’s been speculated that the Ico team — the team responsible for Shadow of the Colossus is working on a PlayStation Network title, with David Jaffe’s Calling All Cars serving as another example. What about Microsoft Game Studios involvement in Xbox Live Arcade? “You’re seeing a lot of major publishers getting involved in this market,” Greenberg said, citing EA’s recent Wing Commander Arena and Boom Boom Rocket announcements. “At GDC we’ll be sharing some first party stuff.” But that doesn’t mean that Microsoft’s first party is going to shore the load of Xbox Live Arcade development, “The focus for first party remains making products for retail,” Greenberg said. “This isn’t a major initiative from our first parties. First party will play a role there [in the XBLA space] but we’re not going to lead the charge.”

    Nintendo’s approach has been to consistently provide multiple downloadable games on its Virtual Console each week. So far, the Virtual Console has been a home for vintage titles, but that is soon expected to change. Speaking with 1UP at DICE recently, Perrin Kaplan, Nintendo’s Vice President of Marketing hinted at a budding indie-game program for Nintendo’s platform: “We actually have a fair number of them [indie-developed games] in our possession now. Some really are just amazing, creative stuff. It’s like having a baking contest and people come up with all of these new foods. You think ‘Wow, I’ve never eaten something like this before.’” Will Nintendo’s independent games initiative — however the company decides to brand it — rival Microsoft’s support via XNA? It certainly could. Regardless, Nintendo will likely continue to churn out classics on the Virtual Console — that volume isn’t something Microsoft intends to compete with.

    “Some people just want quality over quantity,” said Greenberg. “People have a minimum quality bar that they expect; we’re increasingly adding that to more and more of these titles.” That increased functionality includes co-op, HD support, achievements, new gametypes — but that functionality also comes with a price. When there are holes that appear on the release calendar it’s often because the games in question failed certification. Sometimes even the “back-up” games for a given week of release on Xbox Live Wednesdays fail certification: “[This week] We really did have multiple titles slip at the same time. That is not our plan going forward,” Greenberg assured. “We are excited to bring Alien Hominid out next week; we are excited to make up for lost time.”

    Are the recent weeks just a series of unfortunate events? If Microsoft is to be believed, they are. But the only way to really tell is to follow Xbox Live Arcade’s arc in the coming weeks. “People shouldn’t expect anything different from Xbox Live Arcade going forward,” Greenberg said. Lately, and to Microsoft’s credit they are aware, that’s the problem.

    Original Article

    Will Google Take On Xbox Live?

    Thursday, February 22nd, 2007

    Google’s $23 million deal to acquire Adscape—first reported by Red Herring last week—gives the search giant a patent that could mean trouble for Microsoft’s Xbox Live online gaming service.

    Ownership of Adscape gives Google access to a patent portfolio that could position the company well in a battle against Microsoft to deliver advertisements in video games. Redmond became the king of in-game ads after buying New York-based Massive in 2006 for an estimated $200 to $400 million (see Microsoft’s Massive Purchase).

    The most interesting patent, however, could create some headaches for Microsoft’s Xbox Live effort to fuse console gaming with online gameplay. Google’s new intellectual property includes a patent granted to San Francisco-based Adscape—then called BiDamic—in 2005 for a “system and method for interactive on-line gaming.�

    “You get a patent that could cause Microsoft some trouble,â€? said Allonn Levy, intellectual property attorney, Hopkins & Carley in San Jose. “It certainly does sound like Google is looking at getting into an area where we know Microsoft is in and interested in. Whether or not the patent works, you’d have to look at the patent closely. It certainly suggests that there is a fight coming.”

    Invented by Adscape CTO Dan Willis, the patent is for a complex gaming system that sounds similar to Microsoft’s Xbox Live service, which lets owners of the Xbox console play games and download multimedia via the Internet. BiDamic filed the application in September of 2002, mere months before the launch of Xbox Live.

    “The customer located equipment is connected to the gaming service provider through a broadband access network, and includes a gaming console,� according to a description of the patent from the United States Patent Office.

    “You would expect a client in this position to be leveraging this patent portfolio,� said Adrian O’Donnell, a patent agent at Freedman & Associates. Freedman filed Mr. Willis’ patent in September, 2002. While he wouldn’t give many details on how the patent stacks up against related technologies on the market—like Xbox Live—Mr. O’Donnell believes a business owning the Adscape IP would look to enforce it via things like cross-licensing deals. “It doesn’t necessarily have to be a head-on collision,� he said.

    Google’s Adscape acquisition comes at a time when big consumer brands are searching for new ways to connect with the coveted 18- to 34-year-old audience, and video games are emerging as a tantalizing way to do that. Google’s likely been feeling pressure to offer video games to its suite of advertising options, Mr. Taylor explained, to potentially counterbalance the Microsoft/Massive combination. “The entry of Google with a portfolio of patents and a Rolodex of big-time advertisers has a lot of people really excited,� he said.

    The stakes are high. Yankee Group forecasts the market for advertisements in video games will hit $732 million by 2010, up from $56 million in 2005. While still a paltry sum compared to the $10 billion Google earned from online ads in 2006, video games could prove to be a lucrative new frontier for the Silicon Valley icon.

    In addition to several pending patents, Google also gets access to Adscape’s AdverPlay and Real World/Virtual World Gateway technologies, which make it possible to deliver dynamic advertisements like billboards in Internet-enabled games and lets advertisers communicate with gamers via email or SMS text messages, respectively.

    The acquisition marks Google’s first foray into the in-game advertising business and comes as it has been amassing deals and technologies to deliver ads across many different types of media, including newspapers, radio, and TV. While Mr. Willis said he was unable to discuss the aforementioned patent and Google refused to comment on any Adscape deal, this week the search giant did explain how it views video games. “In-game advertising is an area where we believe Google could add a lot of value to users, advertisers and publishers,� said company spokesman Brandon McCormick.

    Many are wondering how Google plans to do just that. “That’s the $23 million question,� said Kelly Hyndman, a Washington, D.C.-based partner with IP law firm Sughrue Mion. Mr. Hyndman believes the search king is likely to use Adscape’s patent portfolio defensively against companies like Microsoft while marshalling the expertise of executives including Mr. Willis to build its own game ad delivery system.

    Original Article

    Mercenaries 2 announced for XB360, PC, PS3, & PS2

    Thursday, February 22nd, 2007

    Mercenaries 2: World In Flames was previously announced for the PS3, but Pandemic has added that it will now also be coming out for the Xbox 360, PC, and PS2.

    Mercenaries 2

     

    IGN had an exclusive interview with Pandemic’s senior producer Jonathan Zamkoff.

    IGN: Just to put things in context so that you know what kind of fan I am of Mercenaries, I reviewed the original game and worked closely with LucasArts on it, and I’m really looking forward to the sequel. I’m also aware of the back-story of Mercenaries, the first time around.

    Jonathan Zamkoff: OK…

     

    IGN: As in, you know, how the first Mercenaries was originally contracted with EA as a Strike series game. How Pandemic and EA eventually didn’t agree to work on the first game together, and how Pandemic went independent with a different game that LucasArts ended up signing and publishing. So…

    Jonathan Zamkoff: so, you’re steeped in Mercenaries lore.

     

    IGN: (Laughter). Yes, I guess you could say that.

    Jonathan Zamkoff: Then you know it’s been quite a wild ride for us.

     

    IGN: Yes, so it’s funny and ironic that Pandemic is working with EA again on Mercenaries 2.

    Jonathan Zamkoff: Yes, very much so. Obviously, this time around the deal is slightly different. We’re feeling much more on equal footing with EA, which is really exciting for Pandemic. EA is a monster in terms of distribution, quality assurance, and really helping getting the game in the channels. And creatively, Pandemic retains the rights to the IP, so this time around we’re on equal footing and I know both sides are very excited about working together with this type of relationship.

     

    IGN: It seems like it a good deal for you guys. But I’m curious: Why would a publisher, any publisher, want to agree to a deal where they didn’t retain the intellectual property to the game they’re publishing? You know, the publisher loses a level of control and they don’t make as much money on it without those rights, or at least that’s the way most publishing deals have been written up to this point. Maybe this one is different?

    Jonathan Zamkoff: You know, honestly I ‘m not really sure of the minds of the EA executive that signed this. Mercenaries, across the board, has the buzz that it’s going to be a top ten title on the PS3 and on the Xbox 360 as well. You know, I don’t know for sure, but I think that EA is looking to get a big, open-world game like Mercenaries under its belt that they are proud and excited about. So that’s the biggest leverage we have. We’re coming in with the best-selling original IP of 2005, everybody across the board feels we have made massive improvements to the game for next-gen, and I just think it’s the type of game and the quality of game that, even though they don’t retain the IP, I think that EA wants to have a stake in Mercenaries 2. There really is no one bigger and better to handle a game in the publishing world than EA. They’re the juggernauts of the publishing world. We have a lot of faith in their marketing.

     

    You can read the rest of the interview in full at IGN.

    Microsoft showcase IPTV on Xbox 360 for the first time in Europe

    Thursday, February 22nd, 2007

    PRESS RELEASE: Microsoft to showcase IPTV on Xbox 360 for the first time in Europe at The Connected Home

    Microsoft will showcase IPTV on Xbox 360 for the first time in Europe at
    The Connected Home show to be held in Olympia, London on 5-7 March, 2007
    (www.the-connected-home.co.uk). Ed Graczyk, Worldwide Director of
    Marketing and Communications for Microsoft TV, will demonstrate IPTV on
    Xbox 360 during his keynote at the conference, entitled “Future of
    Connected Entertainment”.

    The demonstration will showcase what happens when next-generation
    television is combined with next-generation gaming in a unique, new
    service delivered by your broadband provider. Graczyk commented,
    “Separately the Xbox 360 and Microsoft TV IPTV Edition deliver unique
    and exciting entertainment experiences, but IPTV on Xbox 360 delivers a
    real value proposition for consumers, service providers and content and
    game developers alike. By integrating these industry-leading solutions,
    we continue to drive innovation and enable new connected entertainment
    experiences for consumers.”

    IPTV on Xbox 360 is expected to be available through select service
    providers as early as the holiday season in 2007. Some of the world’s
    largest telecommunications service providers have chosen Microsoft IPTV
    Edition as their IPTV software solution, with scaled commercial
    deployments currently under way with AT&T, BT Group PLC, Deutsche
    Telekom, T-Online in France and Swisscom.

    Ian Johnson, Managing Director of Junction Group Ltd, organiser of the
    IPTV World Forum (www.iptv-forum.com), commented, “This will be a unique
    opportunity to witness first hand the possibilities which IPTV offers to
    service providers and to the online gaming market and we are delighted
    that Microsoft has chosen the IPTV World Forum event to showcase this
    demonstration.”

    The Connected Home Show (www.the-connected-home.co.uk) will be co-hosted
    at the third annual IPTV World Forum and will be held in Olympia, London
    on 5-7th March 2007. www.iptv-forum.com

    Original Article