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Author Topic: Homebrew dev hoopla with StrmnNrmn: a Daedalus r10  (Read 3658 times)
infamousdice
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« on: February 11, 2007, 09:50:25 PM »

Ever since StrmnNrmn pulled a mighty comeback and revealed an agonizingly teaser of a changelog for the R9 version of his homebrew N64 emulator Daedalus, everyone in the homebrew scene has been talking about it. You gotta hand it to the guy: he has achieved audio support for the next version. And to top it off, he followed it up with a chart showing the speed boost framerates of certain N64 games.

He's gotten a lot of feedback from people (including the usual "first postz!!1onezyeah"), and it goes without saying that some people have been asking questions about its development. For example, most have been asking about the possibility of moving the audio processing over to the ME, however he says he's not too familiar with the ME structure yet, so he's yet to look more into it.

He's also answered a couple of questions about an in-game menu, viewport scaling, and screen size ratios. To these, he answers with:


I'm currently working on the in game menu - this is the last main thing I want to squeeze into R9. With this you'll be able to change the screen size while the rom is running, as well as a few other things (toggle audio on/off, swap controls etc). I doubt that knocking the screen size down will help the framerate all that much, as the framerate is still largely limited by the cost of CPU emulation rather than rendering.



When asked about the possibility of incorporating frame skipping into the emulator, he says that with audio support functional, frame skipping makes that much more sense and that he might be able to pack it into R9. As for running Daedalus on 300mhz, it won't really matter since the numbers in the previous charts already show it running at maximum clock frequency.

We know that some of you aren't really that "friendly" with more technical jargon and homebrew dev hoopla so we're putting the rest of the Q&A/FAQ behind the "Full Article" link below. Just click the link if you want to get into the whole mix of things.

Thanks to StrmnNrmn for shedding some light on what we can expect for R9 (and some possible peek into an R10, even). But while that's all and good, the biggest question on everyone's mind right now is its release date. He's answered this with a note that he's going on a week-long skiing trip on the 25th, and he'd hope to release R9 before then.

Time to notch those calendars, folks. Christmas happens on the month of hearts.
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drfweega
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« Reply #1 on: February 12, 2007, 09:38:22 AM »

Since you know a jack load about the PSP, I'm going to give you Moderator status in the PSP section. Enjoy Smiley
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infamousdice
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« Reply #2 on: February 12, 2007, 12:33:39 PM »

ooo ok cool thanx i will upload any good psp news
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