Archive for the ‘Playstation 2’ Category

SONY SONG: “HOW TO KILL A BRAND”

Monday, February 26th, 2007

You know that sappy The Fray “How to Save a Life” song that’s replaced Vitamin C’s “Friends Forever” song as the most annoying high school song ever? The one that starts off with “Step 1 you say we need to talk,” followed by step 2 of you turning your TV/Radio off? Yeah, that one. Well a Sony hater took the tune from that song and made up his own Sony slamming lyrics to go along with the melody. It’s good to finally see a gaming music video that’s calm and serious instead of just a bunch of white rapping dudes who figured out that Wii, PS3, and 360 all rhyme with each other.

Using a slideshow of images, YouTube user heavyarms117 shows typical PS3 price arguments and attacks their online services. He even goes all Brian Flemming on Sony’s Phil Harrison by displaying old quotes with new audio to show how Sony’s lies built up quicker than the typical bullshit you’d get from Nintendo or Microsoft. Add some Blu-ray low blows and the condemning of Killzone 1 and 2, and you’ve got yourself something I’d play on the radio. This is exactly why Nintendo said they weren’t competing with PS3 and 360, letting Sony go solo in the race for the best console in the world was the smartest decision they’ve made in years.

Original Article

Mercenaries 2 announced for XB360, PC, PS3, & PS2

Thursday, February 22nd, 2007

Mercenaries 2: World In Flames was previously announced for the PS3, but Pandemic has added that it will now also be coming out for the Xbox 360, PC, and PS2.

Mercenaries 2

 

IGN had an exclusive interview with Pandemic’s senior producer Jonathan Zamkoff.

IGN: Just to put things in context so that you know what kind of fan I am of Mercenaries, I reviewed the original game and worked closely with LucasArts on it, and I’m really looking forward to the sequel. I’m also aware of the back-story of Mercenaries, the first time around.

Jonathan Zamkoff: OK…

 

IGN: As in, you know, how the first Mercenaries was originally contracted with EA as a Strike series game. How Pandemic and EA eventually didn’t agree to work on the first game together, and how Pandemic went independent with a different game that LucasArts ended up signing and publishing. So…

Jonathan Zamkoff: so, you’re steeped in Mercenaries lore.

 

IGN: (Laughter). Yes, I guess you could say that.

Jonathan Zamkoff: Then you know it’s been quite a wild ride for us.

 

IGN: Yes, so it’s funny and ironic that Pandemic is working with EA again on Mercenaries 2.

Jonathan Zamkoff: Yes, very much so. Obviously, this time around the deal is slightly different. We’re feeling much more on equal footing with EA, which is really exciting for Pandemic. EA is a monster in terms of distribution, quality assurance, and really helping getting the game in the channels. And creatively, Pandemic retains the rights to the IP, so this time around we’re on equal footing and I know both sides are very excited about working together with this type of relationship.

 

IGN: It seems like it a good deal for you guys. But I’m curious: Why would a publisher, any publisher, want to agree to a deal where they didn’t retain the intellectual property to the game they’re publishing? You know, the publisher loses a level of control and they don’t make as much money on it without those rights, or at least that’s the way most publishing deals have been written up to this point. Maybe this one is different?

Jonathan Zamkoff: You know, honestly I ‘m not really sure of the minds of the EA executive that signed this. Mercenaries, across the board, has the buzz that it’s going to be a top ten title on the PS3 and on the Xbox 360 as well. You know, I don’t know for sure, but I think that EA is looking to get a big, open-world game like Mercenaries under its belt that they are proud and excited about. So that’s the biggest leverage we have. We’re coming in with the best-selling original IP of 2005, everybody across the board feels we have made massive improvements to the game for next-gen, and I just think it’s the type of game and the quality of game that, even though they don’t retain the IP, I think that EA wants to have a stake in Mercenaries 2. There really is no one bigger and better to handle a game in the publishing world than EA. They’re the juggernauts of the publishing world. We have a lot of faith in their marketing.

 

You can read the rest of the interview in full at IGN.